Crossroad Inn Wikia
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label dummy:

   $ target_enemie = "Dummy"
   $ monster_max_HP = 1000
   $ monster_HP = monster_max_HP
   $ monster_experience = 0
   $ monster_dice = 7
   $ monster_animation = 2
   
   return

label slime:

   $ target_enemie = "Slime"
   $ monster_max_HP = 30
   $ monster_HP = monster_max_HP
   $ monster_experience = 10
   $ monster_dice = 2
   $ monster_animation = 1
   
   return

label goblin:

   $ target_enemie = "Goblin"
   $ monster_max_HP = 50
   $ monster_HP = monster_max_HP
   $ monster_experience = 30
   $ monster_dice = 4
   $ monster_animation = 2
   return

label troll:

   $ target_enemie = "Troll"
   $ monster_max_HP = 100
   $ monster_HP = monster_max_HP
   $ monster_experience = 100
   $ monster_dice = 5
   $ monster_animation = 2
       
   return













label talk_monsters:

   # check for charisma + talk dice
   # intimidation checks for swords
   # diplomasy bonus through harts
   # magic unlocs odd language
   
   # Some armor and items gives extra dialouge
   # some plot actions triger extra dialouge
   if charisma+talk_dice<=5:
       "y" "Hello?"
       "I kill puny human!!"
       $ player_turn="monster"
   elif charisma+talk_dice>=7:
       "y" "Surender or die!"
       "Monster" "I surrender!!"
       $ player_turn="diplomatic_victory"
       $ battle_continue = False
   else:
       "y" "Hello monster!"
       "Monster" "Hello self human!"
   return
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