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god for images http://webcache.googleusercontent.com/search?q=cache:8OpidJS_ytoJ:lemmasoft.renai.us/forums/viewtopic.php%3Ff%3D51%26t%3D16604+&cd=9&hl=sv&ct=clnk&gl=dk


init python:     dressup_show = False     dressup_button_show = False     hair, glasses, tie, vest, skirt = 1, 1, 1, 1, 1 # default dressup items     hair_styles_num, glasses_styles_num, tie_styles_num, vest_styles_num, skirt_styles_num = 8, 3, 6, 3, 3 # number of styles (files) for each dressup item     # define images as:     # "base.png" for the base image     # "hair1.png", "hair2.png", "hair3.png", ... - start with 1 and end with (hair_styles_num)     # "glasses1.png", "glasses2.png", "glasses3.png", ... "tie1.png", "tie2.png", ... "vest1.png", "vest2.png", ... "skirt1.png", "skirt2.png", ...

    def draw_girlnor(st, at): # combine the dressup items into one displayable         return LiveComposite(             (257, 560), # image size             (0, 0), "base.png",

           (0, 0), "face1.png",

            (0, 0), "hair%d.png"%hair, # (0, 0) is the position of each dressup item. Because these images are saved with spacing around them, we don't need to position them.             (0, 0), "glasses%d.png"%glasses,             (0, 0), "tie%d.png"%tie,             (0, 0), "vest%d.png"%vest,             (0, 0), "skirt%d.png"%skirt             ),.1

   def draw_girlhap(st, at): # combine the dressup items into one displayable
       return LiveComposite(
           (257, 560), # image size
           (0, 0), "base.png",
           (0, 0), "face2.png",
           (0, 0), "hair%d.png"%hair, # (0, 0) is the position of each dressup item. Because these images are saved with spacing around them, we don't need to position them.
           (0, 0), "glasses%d.png"%glasses,
           (0, 0), "tie%d.png"%tie,
           (0, 0), "vest%d.png"%vest,
           (0, 0), "skirt%d.png"%skirt
           ),.1

    def draw_girl_side(st, at): # same thing as above, just scaled and positioned for the sideimage; there's probably more elegant solution than this...         return LiveComposite(             (257, 560),             (10, 400), im.FactorScale("base.png", .45, .45),             (10, 400), im.FactorScale("hair%d.png"%hair, .45, .45),             (10, 400), im.FactorScale("glasses%d.png"%glasses, .45, .45),             (10, 400), im.FactorScale("tie%d.png"%tie, .45, .45),             (10, 400), im.FactorScale("vest%d.png"%vest, .45, .45),             (10, 400), im.FactorScale("skirt%d.png"%skirt, .45, .45)             ),.1

init:     image girl normal = DynamicDisplayable(draw_girlnor) # using DynamicDisplayable ensures that any changes are visible immedietly

   image girl happy = DynamicDisplayable(draw_girlhap)

    $ girl = Character('Girl', color="#c8ffc8", window_left_padding=120, show_side_image=DynamicDisplayable(draw_girl_side))    

screen dressup_button: # a button to call the dressup game     if dressup_button_show and not dressup_show:         vbox xalign 0.01 yalign 0.01:             textbutton "Change look." action SetVariable("dressup_show", True)

screen dressup:   if dressup_show:     add "girl" xalign 0 yalign 0 xpos 60     python:         # set all the values to change styles to previous / next version:         hair_n = hair + 1 # if next hair is chosen         hair_p = hair - 1 # if previous hair is chosen         if hair_p < 1: # making sure we don't get out of index range (index 0 is not allowed)             hair_p = hair_styles_num         if hair_n > hair_styles_num: # making sure we don't get out of index range (index musn't be bigger than hair_styles_num)             hair_n = 1

        glasses_n = glasses + 1         glasses_p = glasses - 1         if glasses_p < 1:             glasses_p = glasses_styles_num         if glasses_n > glasses_styles_num:             glasses_n = 1

        tie_n = tie + 1         tie_p = tie - 1

       if color == "brown":
           if tie_p < 1:

            tie_p = tie_styles_num         if tie_n > tie_styles_num:             tie_n = 1

       elif color == "yellow":
           if tie_p < 11:
               tie_p = tie_styles_num+10
           if tie_n > tie_styles_num+10:
               tie_n = 11
           
      button, when pressed:
          if color == "other color"
              tie = tie + 10
              color = "button color"
          elif color == "other color2"
              tie = tie +20
              color = "button color"
          elif color == "same color
              pass




        vest_n = vest + 1         vest_p = vest - 1         if vest_p < 1:             vest_p = vest_styles_num         if vest_n > vest_styles_num:             vest_n = 1

        skirt_n = skirt + 1         skirt_p = skirt - 1         if skirt_p < 1:             skirt_p = skirt_styles_num         if skirt_n > skirt_styles_num:             skirt_n = 1            

        # display the arrows for changing the dress (we could also use one imagemap, instead of a bunch of imagebuttons):         y = 50         ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("hair", hair_p), ypos=y, xpos=50)         ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("hair", hair_n), ypos=y, xpos=250)         y += 80         ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("glasses", glasses_p), ypos=y, xpos=50)         ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("glasses", glasses_n), ypos=y, xpos=250)         y += 80         ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("tie", tie_p), ypos=y, xpos=50)         ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("tie", tie_n), ypos=y, xpos=250)         y += 80         ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("vest", vest_p), ypos=y, xpos=50)         ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("vest", vest_n), ypos=y, xpos=250)         y += 80         ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("skirt", skirt_p), ypos=y, xpos=50)         ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("skirt", skirt_n), ypos=y, xpos=250)         ui.textbutton("Return", clicked=SetVariable("dressup_show", False))

 elif armup_show:
   add "girl" xalign 0 yalign 0 xpos 60
   python:
       tie_n = tie + 1
       tie_p = tie - 1
       if tie_p < 1:
           tie_p = tie_styles_num
       if tie_n > tie_styles_num:
           tie_n = 1




       vest_n = vest + 1
       vest_p = vest - 1
       if vest_p < 1:
           vest_p = vest_styles_num
       if vest_n > vest_styles_num:
           vest_n = 1
       skirt_n = skirt + 1
       skirt_p = skirt - 1
       if skirt_p < 1:
           skirt_p = skirt_styles_num
       if skirt_n > skirt_styles_num:
           skirt_n = 1            
       # display the arrows for changing the dress (we could also use one imagemap, instead of a bunch of imagebuttons):
       y = 50
       ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("hair", hair_p), ypos=y, xpos=50)
       ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("hair", hair_n), ypos=y, xpos=250)
       y += 80
       ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("glasses", glasses_p), ypos=y, xpos=50)
       ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("glasses", glasses_n), ypos=y, xpos=250)
       y += 80
       ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("tie", tie_p), ypos=y, xpos=50)
       ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("tie", tie_n), ypos=y, xpos=250)
       y += 80
       ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("vest", vest_p), ypos=y, xpos=50)
       ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("vest", vest_n), ypos=y, xpos=250)
       y += 80
       ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("skirt", skirt_p), ypos=y, xpos=50)
       ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("skirt", skirt_n), ypos=y, xpos=250)
       ui.textbutton("Return", clicked=SetVariable("dressup_show", False))

label start:    show screen dressup_button    show screen dressup    $ dressup_button_show = True    $ dressup_show = False

label cont:     girl "La, la, la!"     girl "La, la, la."         jump cont return

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