label battle_engine:
$ re_roll = 2 $ re_roll_menu = True $ re_roll_toggle = False $ battle_continue = True
$ dice_1_status = "none" $ dice_2_status = "none" $ dice_3_status = "none" $ dice_4_status = "none" $ dice_5_status = "none" $ dice_6_status = "none" $ dice_7_status = "none" scene bg forest show y tough at left show monster normal with dissolve
"You have encountered a %(target_enemie)s"
$ show_playerHP = True $ show_monsterHP = True while battle_continue==True:
if first_round=="player": $ re_roll = 2
$ re_roll_dice1 = True $ re_roll_dice2 = True $ re_roll_dice3 = True $ re_roll_dice4 = True $ re_roll_dice5 = True $ re_roll_dice6 = True $ re_roll_dice7 = True $ re_roll_monster_dice1 = True $ re_roll_monster_dice2 = True $ re_roll_monster_dice3 = True $ re_roll_monster_dice4 = True $ re_roll_monster_dice5 = True $ re_roll_monster_dice6 = True $ re_roll_monster_dice7 = True call update_dice call update_monster_dice call your_dice_pool call monster_dice_pool call update_status_turnend
# Player turn call update_status_turnsta while player_turn=="player":
$ re_roll_dice1 = False $ re_roll_dice2 = False $ re_roll_dice3 = False $ re_roll_dice4 = False $ re_roll_dice5 = False $ re_roll_dice6 = False $ re_roll_dice7 = False
$ re_roll_toggle = 0 $ re_roll_menu = True call screen combat_button_UI $ result = _return if result == "reroll": call your_dice_pool elif result == "talk": call talk_monsters elif result == "fight": call player_attacks elif result == "endturn": #brake $ player_turn = "monster" if monster_HP<=0: $ player_turn="victory" $ battle_continue = False
if first_round=="monster": $ re_roll = 2
$ re_roll_dice1 = True $ re_roll_dice2 = True $ re_roll_dice3 = True $ re_roll_dice4 = True $ re_roll_dice5 = True $ re_roll_dice6 = True $ re_roll_dice7 = True $ re_roll_monster_dice1 = True $ re_roll_monster_dice2 = True $ re_roll_monster_dice3 = True $ re_roll_monster_dice4 = True $ re_roll_monster_dice5 = True $ re_roll_monster_dice6 = True $ re_roll_monster_dice7 = True
call update_dice call update_monster_dice call your_dice_pool call monster_dice_pool call update_status_turnend #Monsters move while player_turn=="monster": # re-roll all dice $ random_monster_attack = renpy.random.randint(1, 3) if random_monster_attack == 1: "%(target_enemie)s do nothing" elif random_monster_attack == 2: show monster attack show y hurt $ renpy.pause(2.0) show y tough show monster normal call stun_player "%(target_enemie)s stun you!" elif random_monster_attack == 3: show monster attack show y hurt $ renpy.pause(2.0) show y tough show monster normal "%(target_enemie)s hit you!" $ HP -= 10 call show_dice call show_monster_dice if HP<=0: jump game_over else: "Your turn" $ player_turn = "player"
"Battle is now over!" return